In development

GameMint

Play-to-earn platform with a real payout ledger

A play-to-earn platform with a Laravel backend and Flutter client, built around a coin-to-cash ledger with server-authoritative balances.

The problem

Play-to-earn apps live or die on one detail: whether the client can influence the balance. If it can, the economy is gone on day one.

What we built

Balance changes are computed and authorised server-side against the recorded game result. The client reports outcomes, never amounts, so a tampered client cannot mint currency.

Capabilities
  • Server-authoritative balance — client cannot set amounts
  • Coin-to-cash ledger with an audited payout path
  • Laravel backend with a Flutter mobile client